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Objective this research is designed to explore the habits and attitudes regarding video gaming and I . t, and their associated factors, among people with schizophrenia in Hong-Kong. Techniques In this cross-sectional review, service users with schizophrenia had been recruited from six halfway hostels and seven incorporated centers for mental wellness in Hong-Kong. A 79-item self-report questionnaire was employed to explore the habits on internet use and games. The attitudes towards games h